Airport Mania – Retail
Posted by: Juan Pablo in Games, South Winds Games on December 13th, 2009
Hi!
We were (are and will be) very busy because we are working on a new pretty ambitious project: www.simplzzoo.com. We expect it to be here really soon, will talk about it later.
Airport Mania hit Retail!
Just a little picture:

See you!
- Juan Pablo
Traversing an array in random order / Non repetitive Random Number Generator
Posted by: Juan Pablo in Technical on July 20th, 2009
The problem is simple. You have an array and you want to traverse it in random order. Read the rest of this entry »
Useful Open Source Libraries
Posted by: Juan Pablo in Legal, Technical on March 29th, 2009
Of course you won’t program everything from scratch, but there are situations where you can hesitate to create your own libraries or not.
In many cases the work involved and the results you can achieve with your own libraries is enough to satisfy your requirement but in other situations it isn’t even close.
One of the best things of programming in C/C++ is that there is plenty of resources of any kind to satisfy a wide variety of needs, usually there is more than one solution for one requirement. Read the rest of this entry »
Best of Casual Gameplay 2008 – Airport Mania
Posted by: Juan Pablo in South Winds Games on January 29th, 2009

Jayisgames.com (a very important game news and reviews site) has just published the results of its annual Best of the year, and it was a really nice surprise to find Airport Mania as the winner in the Time Management category.
Read the rest of this entry »
Fast Integer Log2 function in C/C++
Posted by: Juan Pablo in Technical on January 19th, 2009
Some times, it happens that you need to have a high performance function that you usually use in a not optimized way. And since you never needed to optimize it you hesitated before realising it can be severly improved. Probably, this is what you would think of the integer log2 function, in general this function is used on not critic code so it can be “slow” without creating any problem (often used to calculate the size of a power of 2 texture to hold an image) Read the rest of this entry »
Mouse Lag / Keyboard Lag / Direct3D Lag
Posted by: Juan Pablo in Direct3D, Technical on January 15th, 2009
If you develop for DirectX, there is one very common undesirable behavior which is not as spreaded as other problems. If you plan to create a quality product I recommend you to take the measures to prevent it.
We will change our look.
Posted by: Juan Pablo in South Winds Games on January 1st, 2009
Our site needs a revamp, probably it will happen when our new game gets out. But that’s not all, our logo is some years old too and it is getting old fashioned. We want to redesign it to express our vision of our work.
Read the rest of this entry »
