Inner Quest, our 4th game
Hi all!
Yeah! our fourth game is here. It is called “Inner Quest“, a match-3 game which was created having in mind the best user experience possible. We focused on make it smoother and soft, relaxing and pleasant
Hi all!
Yeah! our fourth game is here. It is called “Inner Quest“, a match-3 game which was created having in mind the best user experience possible. We focused on make it smoother and soft, relaxing and pleasant
As we promissed after 2009 new year we finally changed our look Read the rest of this entry »
If you have an account on Steam you can now get Simplz Zoo with some of the Steam features like Achievements and Cloud file system.
Whatch out the free demo and full description here.

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We were (are and will be) very busy because we are working on a new pretty ambitious project: www.simplzzoo.com. We expect it to be here really soon, will talk about it later.
Airport Mania hit Retail!
The problem is simple. You have an array and you want to traverse it in random order.
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Of course you won’t program everything from scratch, but there are situations where you can hesitate to create your own libraries or not. Read the rest of this entry »
In many cases the work involved and the results you can achieve with your own libraries is enough to satisfy your requirement but in other situations it isn’t even close.
One of the best things of programming in C/C++ is that there is plenty of resources of any kind to satisfy a wide variety of needs, usually there is more than one solution for one requirement.
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Jayisgames.com (a very important game news and reviews site) has just published the results of its annual Best of the year, and it was a really nice surprise to find Airport Mania as the winner in the Time Management category.
Some times, it happens that you need to have a high performance function that you usually use in a not optimized way. And since you never needed to optimize it you hesitated before realising it can be severly improved. Probably, this is what you would think of the integer log2 function, in general this function is used on not critic code so it can be “slow” without creating any problem (often used to calculate the size of a power of 2 texture to hold an image)
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If you develop for DirectX, there is one very common undesirable behavior which is not as spreaded as other problems. If you plan to create a quality product I recommend you to take the measures to prevent it.
Our site needs a revamp, probably it will happen when our new game gets out. But that’s not all, our logo is some years old too and it is getting old fashioned. We want to redesign it to express our vision of our work. Read the rest of this entry »